Sunday, September 2, 2012

Bat Rep #7 (8/6/12) Necrons vs. CSM/Daemons

Trying to catch up on all my postings so here goes another...

This game was against Will from the club. Will has been playing about as long as I have and is only 18 yrs old! He is a great painter and player. My "red" army was originally Wills!

The mission was Dawn of War, The Scouring. We had objectives placed and under them was a piece of paper noting the points of each objective. Roughly, Wills army consisted of a Lash Sorcerer, Demon Prince, 2 Obliterator Squads, Defiler and some Allied demons. Plague Marines were his basic trooper.

I was using the Traveller this time instead of a normal Overlord. I am using the three barges as annihilation barges for more firepower. No scarabs this time, instead  I ran 3 heavy destroyers. These and the wraiths came in handy as scoring units.

Turn 1-I start to inch over towards my objectives and take long shots at what I can.

I move my close combat troops into position to attack both these objectives.

Turn 2-Daemons deep strike and move up!

The left flank was wild because it was open and he focused a lot of obliterator fire here. This pic might be my favorite of 6th ed so far! Sadly the warriors could not cause enough wounds!

The right flank went my way. Wraiths could not be stopped by plague marines. They were tough to kill but they tied up most of Will's scoring units.

After the initial assault cleared, I decided to bring in bigger guns!

Turn 4- I can freely move around after destroying most threats. The unfortunate part for will is I had no way killing his defiler up until this point, but he missed his shot each round.

It took close combat with the Traveller to finally beat the last daemon down.

end turn 5 the game securely in my hands.
Result: WIN
Necrons (3-1-1)
Overall (4-2-1)

Bat Rep #6 (7/30/12) Necrons vs. Space Marines

Normally, I love when there are two different armies on the board. Especially when they are natural enemies in the fluff. Who doesn't love a great match up? But whenever someones marines are painted with the glorious blue of the Ultramarine's, it pains me to fight against them!

This Bat Rep is against my friend Ralph's Ultras.His list was more or less: Cassius with Assault Terminators in a Redeemer. A squad of shooty Terminators and 3 tactical squads. 1 with a rhino and 2 in pods.

I am sticking withe the scarab Necrons still. I want to get a feel for the army before I add in flyers.

Mission was Vanguard and Two Objectives

My set up-Ready to receive pods
Ralph's Deployment-Assault Marines Left

Turn 1-Scarabs went after pod as rest of army shot at unit

Turn 2-Terminators behind enemy lines!

Top of Turn 3-We will see how long those termies last against wraiths. The pod is dead btw

Shooting did most the job!

Ralph drops in with more marines

Turn 4-He goes on the offensive with Assault Termies and pod squad attempts to destroy my ark

Turn 5-Immortals didn't stand a chance but luckily wraiths were not far behind

Turn 5-His attempt to stop my scoring unit

Turn 5-Ralph conceded. He had no more scoring units and I had 3.

Result: WIN
Necrons (2-1-1)
Overall (3-2-1)

Friday, August 24, 2012

Bat Rep #5 (7/23/12) Necrons vs. SM/GK

This next battle report is a very interesting one. I played my as is Necron army against Ed's Space Marines with Allied Grey Knights. The list which you can see most of in the PICS below is pretty straight forward. He ran 8 Rifleman Dreadnoughts...Master of Forge for the marines and one heavy and one elite venerable dread for the GKs. He had 3 Tacticals in Rhinos and a Strike squad in a Razorback. 

To make matters worse the mission was kill points and hammer and anvil deployment. I went first and attempted to deploy as close as possible but ed deployed at his board edge making it impossible for me to get in range withing even 2 full turns. 
So my game plan was to use my speed to converge on one side and use the middle terrain piece to give cover from the other half. I would also attempt to scarab farm as much as possible either keep him from advancing or force him out of position. My first turn was a mad rush while utilizing my solar pulse forcing darkness...
Luckily for Ed he had searchlights. I did not fully understand how search lights worked in the new edition. So as it appears any vehicle can shoot but does not necessarily need to hit a vehicle to automatically light the target up. It does however have to be in range of the gun. Ed then proceeded to shoot up my wraiths and immortals. 9 out of 10 immortals died and the remaining cryptek and immortal ran!
My following turns was spent trying to follow through with my game plan. Once I got to about midfield with my whole army I was able to abuse the side closer to me. I did end up killing a few dreadnoughts but I almost killed my overlord by over extending him. You will see him in the bottom left of the battlefield. I thought he could draw fire and do some damage the following turn.
After turn 3 I realized this would be  low scoring affair and decided to pull back any weakened units, especially my overlord on the barge. I also realized that the Annihilation Barges worked really well even when having to fire snapshots. Since Tesla works best when rolling 6s I ended up being way more mobile than I had imagined! The wraiths did not make it into combat and got shot up PDQ! 
As turn 4 progressed we both saw the end of the game coming. Ed had first blood but I was ahead on KPs. I had to make sure he did not get line breaker bc there was no way either of our Warlords were going to die. I sent my scarabs out to kill the units he was trying to get passed.
The Strike Squad took care of the Scarabs but only after they ate up the Tactical squads ride! The game ended on turn and we had a tie 5-5 points. Eds army was really tough. What saved me was the fact that str 7 shots cannot pen my Quantum Shielding of 13. Ed also failed to roll many glances and Jink saves on skimmers was key for my to pull out a draw. 

Result: DRAW
Necrons (1-1-1)
Overall (2-2-1)

Thursday, August 16, 2012

Battle for Salvation Gaming Club 8/13

The Battle for Salvation Gaming Club meets on Monday nights at the Leo Mintzer Recreation Center. The address is 251 Underhill Avenue, West Harrison N.Y. 10604. If you live in or near Westchester N.Y. you should stop by. We also have some events on Saturdays and host competitive gaming tournaments. This is a video from this past Monday.


I filmed this after I played my first game of Warmachine! Here are some of the Pics, they are not all great quality though.








Battle Report # 4 (7/16/12) BA vs. Daemons

This is the last Bat Rep without pics so I will make this quick!

The battle was my Red Marines as BA vs. my friend Bruces Nurgle Daemons. He ran 4  large Plague Squads with Epidemius. He had 3 Daemon Princes and Kugath the greater daemon. He also ran a Soul Grinder and 2 Horror squads as the only non-nurgle units.

I ran a similar list to my previous BA list. I did change how I ran the tacticals though. Instead of 4 small squads I ran two 10 man with 2 meltaguns and Sgt with plasma pistols. This seemed to eliminate the confusion I had with their role. They are scoring units and are designed to shoot and claim objectives. Being my only scoring units, I need them alive and not in CC.

The mission was Dawn of War and the Crusade (5 objectives). It seems like I roll that mission every time!

The greater Daemons were relatively easy for me to destroy on turn 2 after they dropped. I charged epidemius squad with the dreadnought and held him the entire game. The only problem was as the army did do damage epidemius tally grew. For those who don't know, if a model with the mark of nurgle kills an enemy model it goes on the tally. After enough models get killed the nurgle models get special powers. Eventually, Bruce got all the powers unlocked. The nurgle units got feel no pain on a 3+, ignored armor saves, and wounded my models on 2+!

Luckily he was out of position. I used the first few turns to cover most of the objectives and forced him to deep strike farther away. The game ended on turn 5. Had it went on I would have been in trouble. The last two turns for me were mostly moving as far away from the last three plague squads and horrors.

Result: WIN
Blood Angels (1-1-0)
Overall (2-2-0)

Wednesday, August 8, 2012

Battle Report #3 (7/12/12) Blood Angels vs. Orks












Blood Angels 2000 points

HQ) Librarian: Force Axe, Bolt Pistol; Unleash Rage, Shield of Sanguinius@100
Elite) Sanguinary Priest (2): 2 Power Fists@150
Elite) Sanguinary Guard (5): 2 Power Axes, 1 Power Fist@210
Elite) Terminator Squad (5): Assault Cannon@23
Troop) Assault Squad (5): Meltagun@100
-Rhino: Removed Jump Packs@15
Troop) Assault Squad (5): Meltagun@100
-Rhino: Removed Jump Packs@15
Troop) Assault Squad (5): Meltagun@100
-Rhino: Removed Jump Packs@15
Troop) Assault Squad (5): Meltagun@100
-Rhino: Removed Jump Packs@15
Troop) Death Company (9): 3 Power Axes@225
- Land Raider: Extra Armor@265
Troop) Death Company Dreadnought: 2 Blood Fists@125
-Drop Pod@35
Heavy) Storm Raven Gunship: Twin-linked Multi-melta@200

TOTAL POINTS=2000

This is the first take of my "Red Marines" list. Its mostly what I have for the army I simply used jump pack marines as Death Co. proxies. I also used a Drop Pod from my Ultramarines and a Vendetta proxy for the Storm Raven. I don't think that this list can stand up to a tough list. I think it is missing a lot and is a little light on scoring units because the DC units cannot score. I am also relying on the Storm Raven to take out any possible enemy flyers because the shooting weak. But I do think it will be a fun list because I have a lot of different units which I have never played before!

First match-up: Orks (My brother Ryan's)

As an older brother this may not have been the best game to test my new army. If I lose I wont hear the end of it. On the other hand it will force me to play my best and never give up!

The mission was Dawn of War and The Crusade. Both of which I have already played. I do like them both however, and I think they are one of the only missions that is truly competitive.

The Ork list I faced was a very shooty list with 3 Loota Squads, 3 Cannon Squads, a Big Mek, Grots, and a large Nob biker squad led by a Warboss. With the new rules for biker toughness this could be a tough unit to beat and nothing in my army can really handle it. My plan was to give the Nobs sacrifice units, mainly the rhino squads and bait them to either fail a charge or come close enough to charge them with multiple units after shooting. 

This worked well on the first turn as I pushed forward with most my army taking shots mostly at the Nobs. I tried to hide the dread behind its pod away from the Nobs. This was to draw most fire and threaten all three cannon squads. Unfortunately my brother stayed back with most his army and shot. He only killed the dread but this got him First Blood as well as not taking the bait in the Rhinos. Here is where I realized the big flaw in my army: I cannot assault out of the Rhinos. While I knew that you no longer can disembark and assault in the same turn, the realization that the way I designed this list needed to be able to do just that.

Turn two for me would have been great had I been able to assault. The assault squads could have charged 2 different loota squads and some cannons. Sadly, its against the rules! I just simply did not have enough shooting to take out that many Orks. I actually tried to tank shock multiple units once they were whittled down below 11 models but Ryan made all of his saves. I managed to at least push the Grots so far back that they could not get near any objectives.

Despite the armies shortcomings I managed to retreat a few assault squads and claim 1 objective while I threw everything else forward to stall. We ended the game on turn 5 with a 5 to 4 loss. Had it went on I would have lost by much greater. I should not have tested out a list against Ryan, hes actually pretty good...but don't tell him that!

Result: LOSS
Blood Angels (0-1-0)
Overall Record (1-2-0)




Tuesday, August 7, 2012

Army Intro: Red Marines




These are some pics of a brand new army that I now own. I call this my "Red Marines". From the few pics I posted you can see that there is a heavy chaos influence on the models. The former owner played them exclusively as a CSM army. I don't really like Chaos and will most likely used them as Blood Angels or some marine chapter. The two games that I have played with them were as BA. This is what the army contains:

2 Librarians (HQs in general)
1 Dreadnought (Death Company)
20 Jump Pack Marines (not all are fully built and painted)
25 Marines(assorted weapons, including 6 meltaguns)
4 Rhinos
1 Land Raider Crusader
5 Terminators

Next I will post up the lists I made up and the Bat Reps.

Friday, July 27, 2012

Battle Report #2 (7/9/12) Necrons/Orks vs. Grey Knights






In this battle I tried one of the new aspects of 6th edition, which is the ability to take an Ally. First, I would like to say that Allies is now a necessary part about 40K . Allies balance the game. It bridges the gap between the older codices and the new. Also, with flyer rules being very new, and the fact that not every codex has them, allies are a must.

So I took some allies. ORKS! Which I borrowed from my brother.

 I changed my list around significantly. For the sake of synergy I favored Warriors over Immortals. I think that with the Ghost Arks ability to replace Warriors it makes the army tough to beat at range. In addition, the Ghost Arks have 4 Hull Points. The Barges all have 3 Hull points. You cannot reliably penetrate Necron vehicles and that works well with Necron quantum shielding. The Orks that I added gave me some more bodies as well as a decent long range threat in the Lootas.



The list looks like this:

Necrons/Orks 1750
Necrons
Overlord: Warscythe, Mindshackle Scarabs, Sempiternal Weave@130
     -Command Barge@80
5 Crypteks w Eldritch Lance, 1 w Solar Pulse@195

10 Immortals@170
8 Warriors@104
8 Warriors@104
8 Warriors@104
7 Warriors@91
Ghost Ark@115
Ghost Ark@115

Annihilation Barge@90
Annihilation Barge@90

Orks
Big Mek w Custom Force Field@85
13 Lootas@195
20 Shoota Boys w 2 Big Shootas and 1 Nob w PK@165

TOTAL 1748

What I faced was a Crowe/Purifier heavy list. My opponent had 3 Large Squads of Purifiers and 2 or 3 squads of GK Terminators as troop choices as well. 2 Autocannon Psi Ammo dreads rounded out the army. No other vehicles so Gauss wouldn't be as much of a factor unlike my first game.

The mission was Vanguard (Diagonal), and Purge the Alien (The new KP version).

My opponent chose not to combat squad and so there were only 8 KP available for me!

Since I don't have pictures for this game I will just simply describe a few things that I took away from it.

1) You cannot just throw allies together. The lootas were nice, but the boys and big mek got shot up so quickly because of their need to get close. I do not think this combination worked any better than an entire necron army would have.

2) Close combat is very unreliable. The random charge distances, especially going through terrain nerfs assault armies. Its the randomness that makes it so bad. If you don't have fleet, at any time a bad roll can lose you the game. There were many times in this battle where I went just about 12 inches to get rapid fire shots with a piece of terrain in front of me (pre-measuring is key).The odds would not be in my opponents favor to attempt a charge. Luckily for me this GK list was very slow and could not keep up with the Necrons mobility.

3) The missions are not very good. I think that the missions are very redundant and almost all play off the same mechanics. I never liked Kill Points for the obvious reasons. There should really have been a difference in this edition on how its scored. Either win by 3 KP or make it a ratio of how many total KPs in your list.

Bottom line- I had too many shots and too much mobility for this GK army. Despite that it was actually a close game! I won 6-5. I drew First Blood.

Result: WIN
Necrons (1-1-0)
Overall (1-1-0)

Battle Report #1 (7/8/12) Necrons vs. Imperial Guard


So onto the first battle report of 6th edition. Unfortunately I don't have pictures for the first few games but I will make do without them.

The game was very rough around the edges, both me and my opponent Dan had not played a game before so it was slow getting started. One thing we both noticed is there is no clear organization in the rule book about starting a game. The index does have a sequence but all the rules seem to be scattered throughout the end of the rules section.

The mission was Dawn of War (Pitched Battle got a new name) and Crusade (Mission 1). We had 5 objectives placed. One in the center of the table and one at the center of each table quarter. Neither army had fortifications but Dan did have some BA allies. Mephiston and 2 assault squads in Las/Plas Razorbacks. This added to his IG list which had something along the lines of 3 vendettas, 2 Manticores, Command Squad and Vets in Chimeras. Very similar to a 5th ed list but utilizing many new rules like the template strength for the Manticores and zooming with the Vendettas.

My force was not designed to handle this too well. It was 2000 points and I had 4 Immortal Squads, crypteks in each. Overlord on a barge, 2 Annihilation Barges, 3 Spyders 2 Squads of Scarabs, Wraiths and 2 Ghost Arks. This was my first take with not really much thought behind it, and it showed. 

Turns 1 and 2 were brutal. I realized how careful you had to be when placing Crypteks. If they were near the front they were easy targets. Normally I screen my infantry or vehicles with ghost arks. The Manticores had a field day on them due to the fact that the shots retain strength 10 even if the blast was not centered on a unit. This was a change from 5th to 6th. So Dan placed templates at the edge of a vehicle and had chances to hit  2 or 3 targets each round!

The only positive thing for me in the first 2 turns was the Wraiths who destroyed some vehicles in close combat and stalled Mephiston as I multi charged on first turn.

Turns 3 and 4 was where I started to figure some stuff out, but it was too late. The vendettas were something I really couldn't handle. Without my own flyers, Necrons have a tough time gunning down vendettas They took a lot of shots hoping for glances. The Annihilation Barges took down one however due to the twin linked shots. Finally, an immortal squad was granted skyfire by a mysterious objective (pretty lucky!).

After turn 4 the game was securely in the IG's hands. I realized that the only reason I was not entirely wiped off the board was because of my Gauss ability. I was able to take down many of his vehicles because of it where other armies basic guns could not. In order to compete my list needs to be totally revamped. 

In the next bat rep I try out Ork Allies for my Necrons.

Result: LOSS

Necrons (0-1-0)
Overall (0-1-0)

Sunday, July 22, 2012

Army Intro: Necrons

When I first started playing Warhammer 40K in 2005, my first army was the Necrons. I'll have to admit they have not seen too many games throughout 5th edition but with 6th edition favoring the evil alien robots, I believe they will be my primary tournament army. I have already played 2 of my first four games with them splitting with a win and a loss. 

Below are some pics of just a few models that I have. Since the army was very outdated I have begun to repaint the old and buy the new models. Therefore, these are just some shots at what is up to speed. I do have some more tomb spyders and scarabs as well as warriors, wraiths and crypteks All are built and some are painted. I also have 3 Annihilation/Command barges that can be interchanged, a monolith and 2 ghost arks to round out my vehicles

The biggest struggle for me at this point with the Crons is that  I am using what I have. I am in the process of building up the army for tournaments. Necrons being able to field cheap and reliable flyers is really cool but I don't own any! The Scythes are definitely on my to do list.

The next post will be about my current list and the first two battle reps. The goal for this blog is to keep track of the games I play and hopefully reflect on them and improve. I did this with 5th edition but I had the battles in note books. It was a pain to keep track and so this edition will be online. 














  ^An overview of the army.

















^My Overlord until the new one is painted.













   ^Wraiths. I like the new models but I own 6 of the old ones so I dont think I will change over.

 
    ^Tomb Spyder conversion.