Friday, July 27, 2012

Battle Report #1 (7/8/12) Necrons vs. Imperial Guard


So onto the first battle report of 6th edition. Unfortunately I don't have pictures for the first few games but I will make do without them.

The game was very rough around the edges, both me and my opponent Dan had not played a game before so it was slow getting started. One thing we both noticed is there is no clear organization in the rule book about starting a game. The index does have a sequence but all the rules seem to be scattered throughout the end of the rules section.

The mission was Dawn of War (Pitched Battle got a new name) and Crusade (Mission 1). We had 5 objectives placed. One in the center of the table and one at the center of each table quarter. Neither army had fortifications but Dan did have some BA allies. Mephiston and 2 assault squads in Las/Plas Razorbacks. This added to his IG list which had something along the lines of 3 vendettas, 2 Manticores, Command Squad and Vets in Chimeras. Very similar to a 5th ed list but utilizing many new rules like the template strength for the Manticores and zooming with the Vendettas.

My force was not designed to handle this too well. It was 2000 points and I had 4 Immortal Squads, crypteks in each. Overlord on a barge, 2 Annihilation Barges, 3 Spyders 2 Squads of Scarabs, Wraiths and 2 Ghost Arks. This was my first take with not really much thought behind it, and it showed. 

Turns 1 and 2 were brutal. I realized how careful you had to be when placing Crypteks. If they were near the front they were easy targets. Normally I screen my infantry or vehicles with ghost arks. The Manticores had a field day on them due to the fact that the shots retain strength 10 even if the blast was not centered on a unit. This was a change from 5th to 6th. So Dan placed templates at the edge of a vehicle and had chances to hit  2 or 3 targets each round!

The only positive thing for me in the first 2 turns was the Wraiths who destroyed some vehicles in close combat and stalled Mephiston as I multi charged on first turn.

Turns 3 and 4 was where I started to figure some stuff out, but it was too late. The vendettas were something I really couldn't handle. Without my own flyers, Necrons have a tough time gunning down vendettas They took a lot of shots hoping for glances. The Annihilation Barges took down one however due to the twin linked shots. Finally, an immortal squad was granted skyfire by a mysterious objective (pretty lucky!).

After turn 4 the game was securely in the IG's hands. I realized that the only reason I was not entirely wiped off the board was because of my Gauss ability. I was able to take down many of his vehicles because of it where other armies basic guns could not. In order to compete my list needs to be totally revamped. 

In the next bat rep I try out Ork Allies for my Necrons.

Result: LOSS

Necrons (0-1-0)
Overall (0-1-0)

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